The long awaited next installment of the mmx: rpg series. included in this chapter: - a rebuilt engine from chapter 0 means it's faster, prettier and best of all - 99% crash proof. - game too small? change the resolution. smallest 520x420 / largest 720x580 - a large, detailed (albeit pixaled) world. if you hate sprite games, please move on. - a well written, non-linear story with branching paths. does not break established canon. again, this is an rpg. if you don't like reading, i suggest you find something else that appeases your add. - game play time: 30 minutes to a couple of hours. - save and autosave features. files transfer over. - multiple battle chips and over 120 unique techs. - character specialization in the form of upgrades, for those who love talent trees. (and seriously, who doesn't?) - chip synthesize. mix two battle chips together to make unique ones! - shops to buy stuff and sell your loot. - boss rush mode, for those of you who are a glutton for punishment. seriously, they are hard. you have to play smart. can't just blast through them like you can the baddies. - hidden bosses. - achievements (only 11 in this chapter). for a great walkthrough of this game, i highly suggest checking this out: http://yrtnej.newgrounds. com - thank you yrtnej! from the developer: - i just want to thank everybody who commented and supported me on chapter 0, for without your support, i never would have made chapter 1. i really do hope you enjoy this; this game is for you. also, i want to thank tom/newgrounds for extending my limit from 10 to 15 mb. on a personal note, this will probably be the last chapter i can produce for a while. i haven't been able to find a job, so i've enlisted in the army. (which is shitty, since i already did it for 4 years). unless some game developer wants to hire me within the next 30 or so days, i'll be in fort benning for ocs for at least a couple of months. which makes me... gosh, so sad. patch notes: (there are still several small bugs, but i'm constantly patching the game.) * - fixed the support glitch, which caused the game to freezes if you try and remove/select him. * - fixed the compare glitch when shopping for equipment. *- fixed a glitch in which you could steal high priced gizmondo's from low-level enemies. sorry guys - this exploitative loophole is being closed. *- along those same lines, wind shredder no longer does an insane amount of damage. it's effectively been nerfed. *- healing no longer charges your limit meter. * - fixed a small glitch with achievements and a massive amount of typos. thank you matthew! * - fixed several glitches in the simulation room. should no longer freeze if attempting to view objectives. course three should no longer reset when entering/exiting. * - fixed a glitch when fighting guts man g and the yellow devil. should not freeze when they have their limit break. * - the guard that explains battle tactics now also explains buffs, afflictions and shields. also took care of the repeating glitch. sorry! * - stuns are now temporary and should wear off quickly. * - poison now detracts 10% from a targets remaining hp instead of the total hp. withdrawal, however, still uses the formula: (10% * poison stack) * total hp = total damage. * - added a new boss. in simulation room 3, instead of dynamo, you'll face... * - has anybody been able to defeat the hidden boss?
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