'design + art + video game. who wouldn't want to play?' –steven heller, print magazine what would a video game look like if developed in 1923 by a bunch of angry modern artists? flomm is an historical game that recreates the struggle of modern art against the tyranny of tradition! a loose interpretation of the art, design, theories + counter-theories of the early moderns! a collision between new and old, avant garde vs. establishment, innovation vs. bourgeoisie + the future vs. the past! flomm! the battle for modern 1923 is + easy to learn, easy to play + classic video game interface + 3 skill settings [beginner to difficult] + simple tap-to-fire controls + side-shooter combat flomm! the battle for modern 1923 has + all original flommist artwork created just for the game + meticulously-researched historical details + references to futurism, cubism, the bauhaus, dada, expressionist cinema, the russian avant garde, modern literature, et al + a supporting website with bibliography, blogs and more: http://flomm.us + up to 10 hero ship options + font-based weaponry + culinary power-ups + razzle-dazzle shields + over 20 different villains + dozens of additional bumf, rococco and classical enemies + unlocking achievements + ability to defeat the boss, win the game + around 70 different background experiences + pause button and auto "saved game" features + exclusive fire instrumental score + analog-based stereo sound fx + frame-animated visual fx + unlimited game levels + 'mirrored' game play setting + personal leaderboard
Comments