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Bus2-130 Project - Customer Lifetime Value Report

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Bus2-130 Project - Customer Lifetime Value

The idea of the game is that you're running an item shop in a fantasy town. your goal is to sell to the adventurers all of the stuff they need. however, they don't know what to ask for. using what you know about what they want, what they look like and what their current quest is, you should be able to infer the kinds of items that they would buy from you. careful not to offer them too many items they don't need or they will leave the store in a huff!

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