Z to advance any screen that's not the actual gameplay. arrows move the cursor. z rotates the cursor 90 degrees. (it should 'just work' at the edges.) x swaps the two tiles under the cursor. you have 30 seconds to get as high a score as you can! the more tiles are popped at the same time, the higher your score will be. this game should not require any colour distinctions, although it will probably make it easier if you can distinguish colours. everything is shaped differently, even the highlight that shows when tiles are popping.
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