12 days down is a narrative-driven resource management game where you assume the role of an individual struggling with depression. with each passing day, the character is allotted a small amount of energy that the player can spend on a number of activities that affect the character's mental, physical, and social health. every day and activity comes with its own challenges and discoveries, and it's up to the player to get through them all and find out what this illness means to them.
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