With limited story, edgar throws you directly into the action of an endless procedurally generated dungeon crawler. with a "diablo"-style loot system and an ap driven strategic-combat system (a la fallout), the game attempts to recreate an experience thus far non-existant in flash gaming. some of the features include: * three classes, each with a unique skillset. * an endless, randomly populated dungeon. * a fully itemized world in which all items scale with your character. * a robust skills & perks system for each character, thus letting you design your characters to play how you'd like. * a journal that reveals some of the backstory of an alternate earth as well as providing some tips and tricks for the game. * hardcore mode - your character only has one life. make it count.
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