A side shooter with unique visual style and characteristic electronic music. for both the story and visual style i took inspiration from “the thief of bagdad” a 1924 classic silent adventure movie with douglas fairbanks. game mechanics are of classic ultra-hard side shooter. in particular i was inspired by “agony” a beautiful yet unforgiving amiga game from the 90s. finally most of the enemies come from “kunstformen der natur” a book by ernst hackel full of litoghraphic illustrations of bizzare creatures perfectly organized with prussian precision and devotion to symmetry.
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