Levels are cylindrical and can be rotated using a and d. solaxi’s axis exists along the surface of this cylinder – platforms and obstacles only become an issue when they reach this line. if the ground keeps moving underneath him, solaxi will run along it like he’s on a treadmill. space can be held to charge a jump and glide over and around obstacles. but be careful… if solaxi is knocked from this axis, it’s game over!!
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