Rules: 1. any live cell with fewer than two live neighbours dies, as if by loneliness. 2. any live cell with more than three live neighbours dies, as if by overcrowding. 3. any live cell with two or three live neighbours lives, unchanged, to the next generation. 4. any dead cell with exactly three live neighbours comes to life. the game of life is a cellular automaton devised by the british mathem…show morerules: 1. any live cell with fewer than two live neighbours dies, as if by loneliness. 2. any live cell with more than three live neighbours dies, as if by overcrowding. 3. any live cell with two or three live neighbours lives, unchanged, to the next generation. 4. any dead cell with exactly three live neighbours comes to life. the game of life is a cellular automaton devised by the british mathematician john horton conway in 1970. it is the best-known example of a cellular automaton. more info at http://en.wikipedia.org/wiki/conway%27s_game_of_life. you can create really interesting patterns or search them with google.show less
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