Taco tuesday is a two-dimensional puzzle-platformer game developed in unity. you are a young protagonist whose favorite taco truck has been stolen by evil mutated vegetables and it’s up to you to gather all the ingredients and stop their nefarious plans. the objective of the game is to traverse the maps platforms and gather as many ingredients as possible by either finding them around the map and in crates or collecting them from the corpses of your fallen enemies, all while making sure to reach the end before the timer goes out and before dying. your initial weapon is a spatula which you can use to whack enemies to death. there are various upgrades that can be bought and equipped to aid you in your journey. this game is meant to showcase the team’s talents by allowing the programmers to gain experience programming a lot of basic game play and some challenges. it would allow the animators lots of room for creativity in level design, animation, and character design. as a team, it is essential that the game’s animations also interact with each other, creating a cohesive and fun gaming experience.
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