Here's a demo of the recursive algorithm i devised for intercepting a moving target.
A 3rd-person prototype about fighting zombies in a trainyard
Demo of a simple ai that uses a state machine and waypoints
Unnamed web-build of a 3d puzzle game i'm developing for oculus go.
From unity in action: 3rd person movement in 3d
From unity in action: basic first person shooter
From unity in action: start of 2d platform game