A fiendishly challenging throwback pixel-art dungeon escape game.
Low poly art style roleplaying game centered around team coordination of synergistic abilities.
The first game ever made by 7th/8th graders from the arkansas arts academy
A relaxing art game where you naviguate a grayed out world ready to be brought to life !
Project developed in a game jam, including sounds, music, sprites and all arts in general :)
A strange "art" game denouncing the superficial nature of some people...
Barrel fiasco is a casual pixel art game in which your job is to help kenny collect coins and dodge barrels
This game is about stealing art from museums. as a kid, i was lucky enough to travel quite a lot, and i have been in many museum
Platformer made at a 36 hour game jam based on the number 13. base credits are code: steve flagg music: ryan downs character art
This is my entry for open jam. this was first time in my solo career when i'm creating 2d game with only assets i've made. i mus
This game was an experiment in polish and programmatic art. made for jamingtons game jam
X-drums is an old school pixel art platformer where you are playing as a japanese drummer, who is picking up notes on his way to
Jam game, made in 3 days for ludum dare 29this was created by my fear of undersea shadows when i go swimming. i hate moss, rocks
Created by david mcdonald for ludum dare 39play as a disgruntled employee as you venture down into the basement of your workplac
My first game uploaded to itch.io, and my first game entered into the bitsy jam. i think i focused a little to much on the art a
A hover racing game for the oga jam. credits coming soon for game art.
This game about gardening, old slow computers and radioactive caterpillars. all music, art and code was made during ludum, speci
A unity remake of the classic text adventure of the same name.
A fast art puzzle game made at the purple monkey game jam in april 2017
Omega hunter was made for a 1 day game jam a few years back. the jam was called "shit jam" and the concept was to make something
[warning i did not make and don't own the music or art used in the game. the only aspect that is mine is the coding side done in
"flower boy" is an exploratory docu-game offering an examination of events and emotions that usually remain intrinsically person