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[30h] game of life simulation using multimesh
[25h] flocking using circle collision detection
Guidelines i follow on my game dev journey
Line & circle using _draw() & subviewport
Complex sprites for a prototype
Parameters in simulating force explosions
The rust programming language (the book)
Quick interest in sorting algorithms
Minimal match pair memory game
Keyboard controls research for roguelike
Practice tool to tackle my math weakness
Research into readability & scalability
Viewer of all available editor icons
Bounce math of high speed movement
Experimentation into bullet mechanics