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Experimentation into bullet mechanics
Bounce math of high speed movement
Viewer of all available editor icons
Research into readability & scalability
Practice tool to tackle my math weakness
Keyboard controls research for roguelike
Minimal match pair memory game
Quick interest in sorting algorithms
The rust programming language (the book)
Parameters in simulating force explosions
Complex sprites for a prototype
Line & circle using _draw() & subviewport
Guidelines i follow on my game dev journey
[30h] game of life simulation using multimesh
[25h] flocking using circle collision detection